Character Sheets

Auto-generated from JSON bundles. Edit the JSON, re-run the script.


Commando

Elite special operations. Top-tier training, extensive combat experience, selected for exceptional ability.

Base Attributes

AttributeScore
Strength4
Agility5
Endurance4
Perception4
Intelligence3
Willpower4

Skills

SkillLevelLabel
Firearms4Expert
Tactics4Expert
Awareness3Proficient
Throwing3Proficient
Medicine2Competent
Melee3Proficient

Derived Combat Stats

Round length: 6s

StatValueNotes
Initiative5Before gear modifier
Reaction Budget7sDefensive actions on others’ turns
Contact Phase Budget6sPositioning when combat starts
Pain Tolerance80Threshold before impairment
Stress Threshold12Threshold before breaking
Carry Capacity60 kgBefore encumbrance penalties
Walk Speed7.5 m/s (45.0 m/round)Tactical movement
Sprint Speed15.0 m/s (90.0 m/round)Full sprint, accuracy penalty
Accuracy (Skill Mod)4Firearms skill → cone tightening
Accuracy (Agility Bonus)+0.5Agility 4+ steadiness bonus
Blood Loss Shift+10%Threshold shift from Endurance

Recruit

Fresh out of basic training. Knows which end of the rifle to point at the enemy. Barely.

Base Attributes

AttributeScore
Strength2
Agility2
Endurance2
Perception2
Intelligence2
Willpower1

Skills

SkillLevelLabel
Firearms1Novice
Tactics0Untrained
Awareness0Untrained
Throwing0Untrained
Medicine0Untrained
Melee0Untrained

Derived Combat Stats

Round length: 6s

StatValueNotes
Initiative2Before gear modifier
Reaction Budget2sDefensive actions on others’ turns
Contact Phase Budget2sPositioning when combat starts
Pain Tolerance30Threshold before impairment
Stress Threshold2Threshold before breaking
Carry Capacity30 kgBefore encumbrance penalties
Walk Speed3.0 m/s (18.0 m/round)Tactical movement
Sprint Speed6.0 m/s (36.0 m/round)Full sprint, accuracy penalty
Accuracy (Skill Mod)1Firearms skill → cone tightening
Blood Loss Shift+0%Threshold shift from Endurance

Standard Soldier

Trained enlisted, 2-3 years of service, has seen some action but not a grizzled veteran.

Base Attributes

AttributeScore
Strength3
Agility3
Endurance3
Perception2
Intelligence2
Willpower2

Skills

SkillLevelLabel
Firearms2Competent
Tactics1Novice
Awareness1Novice
Throwing1Novice
Medicine0Untrained
Melee1Novice

Derived Combat Stats

Round length: 6s

StatValueNotes
Initiative3Before gear modifier
Reaction Budget3sDefensive actions on others’ turns
Contact Phase Budget2sPositioning when combat starts
Pain Tolerance50Threshold before impairment
Stress Threshold5Threshold before breaking
Carry Capacity45 kgBefore encumbrance penalties
Walk Speed4.5 m/s (27.0 m/round)Tactical movement
Sprint Speed9.0 m/s (54.0 m/round)Full sprint, accuracy penalty
Accuracy (Skill Mod)2Firearms skill → cone tightening
Blood Loss Shift+5%Threshold shift from Endurance

Veteran

10+ years, multiple deployments. Hardened, efficient, dangerous. Has lost friends and kept fighting.

Base Attributes

AttributeScore
Strength3
Agility4
Endurance3
Perception3
Intelligence2
Willpower3

Skills

SkillLevelLabel
Firearms3Proficient
Tactics3Proficient
Awareness2Competent
Throwing2Competent
Medicine1Novice
Melee2Competent

Derived Combat Stats

Round length: 6s

StatValueNotes
Initiative4Before gear modifier
Reaction Budget5sDefensive actions on others’ turns
Contact Phase Budget4sPositioning when combat starts
Pain Tolerance60Threshold before impairment
Stress Threshold9Threshold before breaking
Carry Capacity45 kgBefore encumbrance penalties
Walk Speed6.0 m/s (36.0 m/round)Tactical movement
Sprint Speed12.0 m/s (72.0 m/round)Full sprint, accuracy penalty
Accuracy (Skill Mod)3Firearms skill → cone tightening
Accuracy (Agility Bonus)+0.5Agility 4+ steadiness bonus
Blood Loss Shift+5%Threshold shift from Endurance